It is vital that we report meaningful progress to our fans either via a build update, or via hype package that discloses what we have achieved every 4 weeks. We earn our crowd funding budget at the start of each month by the generosity of our Patreon supporters. If we need to break a promise due to a disruption in our schedule, it's respectful to let the team know that you will not be available as soon as possible, so we can make the necessary sacrifices that month and disperse the workload more evenly. Maybe we need to cut up that intimidating task into smaller pieces that are easier to swallow.Ī game is developed one small bite at a time!īite off exactly as much as you can chew per week, nothing more! It's important that we make real promises to contribute to the project each week, building trust and confidence. If you find yourself avoiding your frog for more than a week, please contact me so that we can work on a solution! As the clutter and chaos in our build decreases, it will become easier to finally eat that pesky frog that has been plaguing your mind! If there is a difficult task that is causing procrastination for you, consider smaller frogs you can swallow that aren't as intimidating that still makes meaningful progress each week. Game development is a big frog that can be eaten at the start of a day or first thing when getting home, so that we can be rewarded with relaxation at the end of the day where our brains start to lose focus and the energy tank hits empty. I find what keeps me motivated even on a bad day is to keep a daily journal and schedule. We are dedicated to make your experience working on BBS as smooth and stress free as possible, making compromises and shifts in schedules to best accommodate your emergent needs. Life sometimes throws a mean curve ball that can derail your productivity and the motivation to continue. We will be adding some uncommon and rare item upgrades to the chest reward pool in the next update, offering some exciting new powerup abilities! You can then trade in your common pickups to Leon and other NPCs to get stronger items more often.Making a game is tough! There are going to be periods of burnout, frustration and low self-esteem. Fixed chests not spawning on debug stage.Fixed volume and timing of some voicelines.Fixed enemies not playing voicelines when taking damage.Fixed Gen's drill kick being hard to perform more than once.Fixed portraits being randomized in gallery.Fixed Kanes balls being twice as big as they should be in the gallery.Fixed gallery characters not being centered/facing the right.Fixed some invisible platform generation.Fixed purple piranha plants missing a hitbox.Fixed some props rotating in zero gravity.Fixed double damage not appearing on debug buff spawner.Fixed movement during dialogue cutscenes.Fixed up attack animations lingering upon landing.Fixed Controllers not working on some menus.Fixed Enemies no longer flickering into standing state during knockdown.Fixed Gens Hair/Teeth colors on character select animation. Fixed enemies escaping out of bounds during arena fights (Now kills them if they leave the play area).Fixed Gen having a dong on her Mimic Climax animation.Fixed enemies only playing s*x scene A.Fixed easy mode granting infinite lives.Optimized day/night/jungle variations of stage modules into skins.Thankyou to everyone who left comments on our last build! We prioritized your bugs first, you should see most of them in this patch list! We are also uploading 32 bit and MAC versions of the builds again. We've finished the art for Blue Leonheart, our first bare backer turned ingame NPC! He'll be showing up in 0.6.8 to trade some of your items for better ones! More YCHs are still available via our pledge tier rewards.
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