You are one of the outcasts, pushed outside with a dangerous burden to carry, and your path will take you through deserts, ruins, the underground, and beyond. The wasteland is reigned now by outcasts, controlling machines, and offsprings of the worm. But secrets were unearthed, and the civilized people had to flee into enclosed habitats. Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. Or become their friend.ĭeath Trash features extensive player freedom: Fight against machines and larger-than-life monsters. Experience the story and discover side quests. Meet exciting characters, talk to the Fleshkraken, visit the Puke Bar, or descend into old temples in search of expanding your awareness.Ĭustomize your own character through stats and making in-game decisions. Travel through a gritty, post-apocalyptic wasteland by world map and explore hand-painted, organic locations. The game features real-time gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory of items and worms, a crafting system, and skills like pickpocketing and puking. Death Trash combines the crunch and depth of old-school, role-playing classics with the controls and game feel of modern games.ĭeath Trash is an open-world, singleplayer role-playing game with handcrafted levels, a strong story campaign and optional local co-op gameplay. Influenced by post-apocalyptic, horror, and cyberpunk classics but with a fresh personality of its own. There's also a simple bug reporting tool in the game itself.”ĭeath Trash features a world where cosmic horrors long for humanity but meet punks with shotguns. Players will be able to tell us any kind of feedback and ideas through the Steam Forums, the official Death Trash Discord, Twitter, and Facebook. We're open to story, quest and NPC suggestions too, but will naturally keep tighter control on that to keep a consistent tone. These include ranged and melee combat, stealth, character builds through stats and abilities, crafting and more. “We are planning to improve all systems of the game through player feedback. ❼ómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo? “The game will not be priced differently when leaving Early Access.” ❾l precio del juego será diferente durante y después del acceso anticipado? The splitscreen co-op is implemented in the Early Access version as a very basic variant and will likely need a lot more feedback and design iterations.” The game features replayability through story and gameplay choices, but if "many hours of gameplay" is an important metric to you, you should wait until this game is finished. The existing systems might also have bugs, and lack options and progression. “Although a lot of gameplay systems are implemented already, the story campaign is not fully included yet and the playable locations and quests only amount to a few hours of playtime. ❼uál es el estado actual de la versión de acceso anticipado? We plan to continue working on the game after the official 1.0 release, fixing bugs and improving usability.” We'll probably also add more content to the existing locations over time, too, including items, characters and new quests.īase gameplay features like combat, stealth, multiple choice dialogue, and crafting are implemented already, but we'll continue fine-tuning them, adding more gameplay options and improving their integration with the character stats system. Early Access will start with only the first "chapter" of that, then gradually add more story parts and locations, and keep the final part of the story for the official release. “The final game will feature an open world with a handcrafted story campaign. ¿Qué tan diferente será la versión completa de la versión de acceso anticipado? We hope to have the game finished in 2023.” “We originally planned to keep Death Trash in Early Access for about a year. ❼uánto tiempo va a estar este juego en acceso anticipado aproximadamente? Early Access is the best way to make Death Trash the best it can be.” We have concrete design and content goals but we need player feedback to see where these work out, where not and where the game needs to be improved. It has been in development for six years before entering Early Access. “Death Trash is a complex game made by a small team.
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